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What is avatar interoperability?

August 6th, 2025, 9:06 am
Avatar interoperability refers to the ability to use the same digital avatar (your virtual representation) across multiple metaverse platforms, games, or virtual environments β€” without needing to recreate or redesign it for each one

πŸ§‘β€πŸš€ Why It's Important in the Metaverse:


  1. Consistent identity: You maintain your visual presence and reputation across platforms.
  2. Saves time & effort: No need to redesign or re-purchase the same outfits, skins, or features.
  3. Enhances immersion: Encourages a seamless experience between metaverses.
  4. Supports Web3 ownership: If your avatar assets (clothing, accessories) are NFTs, interoperability lets you truly "own" and carry them anywhere.


🧰 How It Works (or is trying to):


  1. Avatar standards: Platforms use shared standards like GLTF, VRM, or USDZ for 3D models.


Cross-platform avatar systems:


  1. Ready Player Me is a leading example β€” supports avatars in 1000+ apps and games.
  2. MetaHuman (by Unreal Engine) is used for high-fidelity avatars in games and VR.
  3. NFTs as wearable standards: Items like shoes or glasses are tokenized and can be worn on multiple avatars.


🚧 Challenges:


  1. Different graphics styles and engines (e.g., voxel vs. realistic).
  2. Platform limitations – not all worlds allow third-party avatars.
  3. No universal avatar standard yet, though efforts like Open Metaverse Alliance (OMA3) are working toward it.


🧿 Example:


You create a Ready Player Me avatar, connect your wallet, add NFT wearables, and then:


  1. Use it in Spatial for meetings,
  2. Jump into Somnium Space for exploration,
  3. Appear in VRChat for social interaction β€” all with the same avatar.